Wednesday 30 November 2011

The Sims 3: Castaway Challenge Rules

Source: http://katiehaven3.blogspot.com/2011/11/long-time-no-see-castaway-challenge.html

(if you have any questions about this challenge go to the Katiehaven3 blog) 


Castaway Challenge



You are lost at sea, after days of floating, you wash up a beach hungry and exhausted. Soon you realize that you are the only human on this disserted island.  You must find ways to survive such as growing your own food and building your own shelter.

First Off!!!
·         We have been using this island to play this challenge but you don’t have to, just as long as there are no rabbit holes communities or people in this world.  We did not  make this world/island but hats off to Shivar over at Fuzzy  Logic Dishwasher  for this awesome Island
The Island can be found here: 
Next…Making your Sim or Sims!
·         You are only allowed two Sims they must be YA/Adult.If you wish to have a pet in place of a "human" sim you may have one but only so long as they can fit the castaway theme,such as wild looking pets. these are the only sims you will be able to control. You may be allowed only one sim if you wish for a more challenging game.
·         Lifespan can be whatever setting you choose. (your Sims about to be aged to an elder, GO AHEAD set it to EPIC!!!)
·         Dress code: Bear in mind they are Castaways so they must look the part…that means NO CHANEL or designer close! J The Rest is up to you!
·         Traits: One Sim must have the Green Thumb trait
Other suggested traits
1.       Insane Trait- they talk to themselves which helps with their social needs!
2.       Loves the Outdoors Trait- They are always outside which gives them a boost in their mood!
3.       Eco Friendly Trait-They get a positive moodlet when gardening!
4.       Animal Friendly Trait- Talking with the animals helps with their social needs!

DON’T! You CAN NOT have any LIFETIME WISHES that are rabbit hole related (like doctor, or Chef) or People Related (like Super Popular or Surround by family-remember the point is to get off the island not Populate it!)
                           * Note: The Perfect Garden or Noah’s Ark is a good Life Time Wish to have!
Second…Life on the Island!
·         The world will spawn Mail Man, Paparazzi (LN), and Paper boys. There is no way to get rid of this “Glitch” so IGNORE them…they DO NOT exist, simply figment of your Sims imagination (Why the Insane trait is Suggested)
·         Lots/Shelter:
You may choose whatever size lot you want…We Don’t Discriminate! You want a big lot GET IT!
·         You may have children if you wish just keep in mind you may ONLY PLAY YOUR 2 ORIGINAL SIMS. You cannot control the children in any way and their traits must be Randomized. You cannot choose them!
 * Note: No Adoptions! Kids or animals! Unless they are stays! (pets not kids)
The Real Fun Begins!
·         Set your funds to 500.
 * Note: use the cheat…family funds(family name)500
·         Since you just washed up on the beach, CLEARLY you have no shelter! Build your shelter as money becomes available.
Note:  You can gain money by selling produce, rocks, small animals, insects or you can ALSO fish (good for fertilizer, food and MONEY)! After you gain enough simoleans you may get an easel and paint yourself some MONEY!
* DO NOT- you CAN NOT have anything electronic…so writing on the “computer” for money is out.
* HOWEVER! There is a wonderful mod that is a scribbling pad that has all the same interactions as writing on the computer and you can even keep it in your inventory. Think of it as keeping a journal and making money out of it! Thanks Bunches to Buzzler over at Mod the Sims for this FANTASTIC mod! It can be found here:http://www.modthesims.info/download.php?t=422974
·         Since it is an island you must grow your own food you can do this by gathering seeds around the island or using the cheat (Testingcheatsenabled true…then type Buy Debug On) to make a starter garden. Lattice and Tomatoes only to start with since your starting at gardening level one. You are allowed to have 6 plants in your starter garden. That 3 tomatoes and 3 lattice.
Remember to turn testingcheatsenabled to FALSE after you have your starter garden.
* Note: Please no Gardening Mods as it kinda defeats the purpose!
·         As we have said before! You may not have electronics such as computers, radios, or TV
·         As for furniture: You must have the cheapest bed, bathtub, sink, ect. You may use a fire pit to cook veggies or recolor the cheapest stove to look kind of like a crate.  Just so long as it looks like it could have washed up on the beach or built by you.

                  * Note: If you have the Generations EP then you may use the sleeping bags instead      of beds. It will give you a Moodlet Boost (Snug as a Bug) as opposed to the Negative Moodlet (sore from sleeping on cheap bed)
                  * Another Note: For our challenge we used the castaway sets. They are only five dollars so you get the most out of your 500 simoleans! They also keep to the theme! Thank you to lHawk07 over at Mod the Sims. You can find it here:
To Win The Challenge!!!
·         You must earn 50,000 Simoleans and complete the CAS sims lifetime wish in order to be rescued from the island!
To Loose the Challenge!!!
·         You automatically lose when both of your original CAS Sims die.
·         Or you fail to earn 50,000  or fail to complete the sims Lifetime wish before their elder birthday or age to elder.
____________________________________________________________________
Few pictures from my game: 










Sunday 27 November 2011

The Sims 3: The Shiftacy Challenge

Source: http://forum.thesims3.com/jforum/posts/list/268803.page

Note: You do NOT need Ambitions for this challenge. 


THE SHIFTACY CHALLENGE 


The Shiftacy is a challenge in which the founder starts out with three things: An odd color eyes (i.e. yellow, pink, purple), an object (described later) and two or more siblings. The siblings don't have to be alive at the beginning of the story, FYI. 

The Object: The object is something (i.e. a doll, a stuffed animal) that can be interacted with. The object majorly affects the entire shiftacy, as pertaining to the rules below. 

-If the object is lost, the current heir(ess) can’t do anything until it is found. Thus, the object should not get lost. 
-If the object somehow gets sold, moved to a different house, or something along the lines of that, the current heir(ess) must find it within a period of two days, or else. 
NOTE: If the object for some reason gets repossessed, just get a new one, not exactly any way to get back a repo'd item, eh? 

Eyes- The eyes are half of what makes this a shiftacy. You see, the first generation starts out with an odd color of eyes, and every generation afterwards must have a different eye color. This is what really makes it unique. You can use any kind of default eyes, even two eye colors if you wish. 

The Marking- Each generation has a marking. They all mean different things. They will go as following: 
Gen 1- Peace 
Gen 2- Music 
Gen 3- Strength 
Gen 4- Happiness 
Gen 5- Life 
Gen 6- Stubborn 
Gen 7- Kindness 
Gen 8- *Dream 
Gen 9- Determination 
Gen 10- Hero 

The Symbol- Each generation must have a tattoo of what they represent. 

*Dream- In the Dream generation, there’s a twist. The heir(ess) is a dreamwalker. Meaning that they meet their mate in a dream. An example of dreamwalking. And in the end they meet their mate for real. Got the idea from miss Berry! * 

Now for the rules of each generation. 

Gen One- “My family’s quite the fighty one. All I want is peace.” 
- Must have an odd eye color. 
- Cannot have any mean traits, i.e. mean, evil, klepto, mooch, etc. However, you can use insane. 
- Must have the following traits: Good, Neurotic and Easily Impressed. The other two can be any! 
- LTW is choice 
- Can look however you want them to, for example can have green skin and blue hair, etc 
- Generation ends in all peace 
- Must have at least two siblings 

Gen Two- “I’ve always wanted to become a huge music star.” 
- Must have different eye color than founder 
- Must have the following traits: Virtuoso and Artistic 
- LTW: Rock Star or Hit Movie Composer 
- Generation ends with LTW fulfilled. 

Gen Three- “I’ve always seen myself as a major-league football star.” 
- Must have different eye color than previous gens 
- Must have the following traits: Athletic, Workaholic 
- LTW: Superstar Athlete 
- LTW must be fulfilled 

Gen Four- “The only thing that matters to me is happiness.” 
- Must have different eye color than previous gens 
- Must have the following traits: Easily Impressed, Flirty 
- LTW is choice 
- Generation ends with heir(ess), having had their heart broken, trying to start new with someone 

Gen Five- “My life is my life. I’ll live it how I want to.” 
- Must have different eye color than previous gens 
- Must have the following traits: Ambitious, Friendly, Hopeless Romantic 
- LTW is choice 
- Generation ends how you want it 
~This generation is a “have it your way” generation~ 

Gen Six- “My parents call me stubborn. I call myself normal.” 
- Must have different eye color than previous gens 
- Must have the following traits: Snob, Over-Emotional 
- LTW is Gold Digger 
- Generation can end with happiness found in one, or not  

Gen Seven- “I’ve always been more of the kind, caring one.” 
- Must have different eye color than previous gens 
- Must have the following traits: Green Thumb, Good, Loves the Outdoors 
- LTW must have something to do with gardening 
- LTW must be fulfilled by the end of the generation 

Gen Eight- “I am a dreamwalker.” 
- Must have different eye color than previous gens 
- Traits are all choice 
- LTW is choice 
- Heir(ess) meets their lover in a dream 

Gen Nine- “I’m determined to become this nation’s leader.” 
- Must have different eye color than previous gens 
- Must have the following traits: Workaholic, Neat 
- LTW: Leader of the Free World 
- LTW fulfilled by the end of the generation 

Gen Ten- “I’ve always wanted to be someone’s hero.” 
- Must have different eye color than previous gens 
- Must have the following traits: Brave, Daredevil, Handy 
- LTW: Only with Ambitions- Firefighter Superhero 
The regular game LTW is choice 
- LTW fulfilled by the end of generation 
- The object can now be lost, broken or sold without anything happening. Only after the generation ends, though! 

The Sims 3: A Battle for the Perfect Generations Challenge


~A Battle for the Perfect Generations~ A new type of Legacy



Generation 1: War and Peace 
Late Night is required 
-You HAVE to start out as a vampire 
-Master at least 3 skills 
-Get to the top of your career 
-Get married and have 5 kids (In that order) 
-Cure Vampirism 

Generation 2: Mistakes 
-Be unemployed until the day you die 
-Cheat on the one you truly love twice 
-Have 3 kids with all different fathers 
-Get married twice 
-Learn none of the skills 

Generation 3: Reckless 
Generations Required 
-Reach the reputation of prank master 
-Get to the top of the music career (Rock Branch) 
-Master Gutair skill 
-Have one child while engaged 
-Get Married 
-Have as many other kids as you like 

Generation 4: Caring 
Generations Required 
-Own a daycare 
-Get married 
-Have 6 kids 
-Reach the top of your career in the daycare center 
-Teach children ALL nessesary life skills (walk, talk, potty train, ect.) 

Generation 5: Popularity is Key 

-Have 20 best friends 
-Break up with at least 3 boyfriends/girlfriends 
-Get a job in the Politics career 
-Get married 
-Have only 1 child 
-Master Charisma skill 

Generation 6: Pyshcopathic 
Ambitions Required/ Generations Required 
-Get a job as a ghost hunter 
-Marry a ghost 
-Have at least 1 ghost baby (that is an actual ghost) 
-Master career 
-Quit Job 
-Master Chemistry skill 

Generation 7: Smarts are everything 
-Master the medical career 
-Marry boss or co-worker 
-Have 2 children 
-Master logic skill 

Generation 8: Secrets 
-Get a job in the law-enforcement career 
-Have a child with your boyfriend/girlfriend 
-Teach child the logic skill 
-Master logic skill 
-Reach the top of law-enforcement career (Secret Agent Branch) 

Generation 9: Your choice 
-Do what ever you want when ever you want!  

Generation 10: The end of a legacy 
Late Night Required 
-Do NOT get married 
-Do NOT have kids 
-Become a 5 star celeb 
-Reach the top of your career 


Sound fun? Well then get started! But first I need to tell you the rules
THE RULES 
Do not use any mods other than poseplayer in this legacy! 
The only cheats you can use are the ones prior to this legacy (example: Like when the babysitter comes over and does nothing but watch tv or play video games leaving the little ones to starve) 
Start off in an empty 30x20 lot or an apartment 
All heirs/heiresses have to be blood related to those who were heir/heiress before them (So in other words NO ADOPTING!) 
Everything used in the legacy has to be made by you i.e Founder/ Foundress, Spouce, House(Houses) 

Hope you have a wonderful time creating your legacy and Good Luck! 

The Sims 3: The four immortal sisters challenge



     The four immortal sisters challenge

The basic concept of this challenge is that you have four sisters, which I have represented here with the four elements(but you don't have to call them that), who require ambrosia to prolong their everlasting youth and who want to improve the town by bearing and raising as many children as possible.

You start by creating four sisters at the young adult lifestage with these traits(you can choose their appearance, name, and LTW to be anything you want):
Fire: flirty, great kisser, charismatic, friendly, dislikes children
Water: neat, natural cook, handy, family oriented, perfectionist
Air: bookworm, genius, clumsy, absent minded, loner
Earth: angler, green thumb, loves the outdoors, athletic, disciplined(if you have WA) OR vegetarian(if not).

Here are the roles of the sisters:
Fire: The only sister who is allowed to leave the lot freely. Her job is to search out men, develop relationships with them, and bear their children. She is not allowed to marry, nor are the men allowed to move in. She may bring one man home each night and may try for baby once every 24 hours. Additional woohoo(same and opposite sex) may take place as often as necessary. She also teaches music lessons when the children are older. Skills which she is allowed to develop and use are charisma, music and art.

Water: She is the caretaker of the young children and of the house. Cooking, cleaning and repair duties fall to her, as well as the care of young children. Her responsibilities for the children include teaching the three basic toddler skills, feeding, socializing and changing diapers of babies and toddlers, and playing with toddler toys. The only skill which she is allowed to develop and use is cooking.


Air: She is the keeper of knowledge. Once children become old enough to learn, she is responsible for teaching them. She reads toddler books to the very young children, and as they get older she helps them with homework and tutors them in various skills. She is allowed to learn photography, nectar-making, martial arts, cooking, handiness, charisma, gardening and logic from books only.


Earth: She is the gardener and athletics master. She is responsible for growing food to sell and eat, fishing for fertilizer or ingredients, as well as training children in athletics and martial arts. She is also the only sister(apart from the fire sister) who is allowed to leave the lot. She is allowed to visit the grocery store to purchase seeds, or what food she can't grow. Skills which she is allowed to develop and use are gardening, fishing, athletics and martial arts(if you have WA).

Then, move them to a 30x20 lot of your choice. If you can't find one that's exactly 30x20, just pick the smallest size available. Now, you want to divide the lot into four quarters. I used fencing, but it doesn't matter if there are solid boundaries or not, everything just has to be roughly in its own quarter. Each quarter belongs to one of the sisters, and while you may use build mode freely, it must only contain the following from buy mode:


Fire:
1 fireplace
1 fire pit
1 double bed
1 bar
2 barstools
1 loveseat
1 stereo
1 sink
1 guitar
1 easel

Water:
1 refrigerator
1 dishwasher OR sink
1 stove
1 trashcan OR compactor
1 microwave
1 food processor
1 coffee maker
1 2-tile table
1+ counters
6 chairs
3 single beds
2 nice cribs
2 teddy bears
1 dollhouse
1 toddler logic toy
1 toddler music toy
2 toddler toilets
1 trash can
1 bookshelf(All toddler skill books)
4 toilets
4 bathtubs
4 sinks
1 toy oven
1 child's play table

Air:
1+ bookshelves(All general books, All skill books, All recipes, All fishing bait books)
1 2-tile table
4 chairs
2 comfy chairs
1 single bed


Earth:
1 single bed
1 board breaker(if you have WA) OR 1 treadmill(if not)
2 training dummies(if you have WA) OR 1 weight machine(if not)

You may use motherlode or kaching as much as necessary while building your initial lot. You may also place as many lighting, or decoration(plants, clutter, or other objects that have no use other than looking nice and raising environment score) objects as you want. After you have obtained these items, all travel restrictions go into effect and you must get your on-hand cash down to 10k. That should be plenty of money, but you can supplement it during the course of the challenge by selling works of art that the fire sister or the children create, or fish/plants that the earth sister obtains.

Object of the challenge: 
To have as many children as possible while ensuring that they never fail a lifestage(I will say what the criteria for that are).


Scoring: 1 point per child who grows to young adult and moves out. 1 additional point if the fire sister paints a "portrait" of them(not a still life) as a young adult before they move out, and keeps it on display on the lot.
Ways to lose:
If you fail any life stage.
If any of the sisters or the children die.
If any of the sisters age up to Adult from Young Adult.
If any children are taken away by the social worker.
If the repo man comes.

Responsibilities at each life stage:

Pregnant:
The fire sister may not leave the lot
The only responsibility is to keep her happy and comfortable.
Fail if: She leaves the lot or the baby is born with random 'bad' traits(ie, if she had a bad mood through the pregnancy).

Infant:
Keep the baby fed, clean, and socially happy.
Fail if: You can't fail this, or if you have you've also violated another lose condition.

Toddler:
Toddlers must be taught all three basic skills from the water sister.
They also must max out the three levels on the two skill toys, which they can do with or without the water sister's help.
In addition, the air sister must read all toddler books to them(they can't read them to themselves).
Fail if: The toddler ages up without learning all three basic skills, the toddler ages up without maxing all skill objects(3 levels each on the logic and music toys, and all books read to them), or if the toddler ages up with less than 50% relationship with the water sister.

Child:
The child must attend school and do homework to work towards an A.
They must also skill up on the play table and toy oven, until they've maxed the skill levels.
They should do homework or tutor their skills with the air sister.
Skills to concentrate on at this life stage are logic and art.
They must also develop a relationship with the earth sister, though games or talking, even if there's nothing she can teach them yet.
Fail if: The child misses a day of school, the child ages up with less than an A in school, the child ages up with less than 50% relationship with the air sister, the water sister and the earth sister, the child ages up without maxing all levels on the play table(3 levels of handiness) and the toy oven(3 levels of cooking), or the child ages up with less than the following skills – logic 5, art 5.

Teen:
By the end of the first week as a teen, they must have a BFF.
They must find a boyfriend/girlfriend of their choice, and go steady with them.
They also must continue to keep up with school and homework.
They begin music lessons with the fire sister. The single guitar may only be placed in her quadrant, and is not allowed to be moved. Just pretend that she is teaching the teen – you can have her “watch” them play to raise the relationship level.
They should also help the earth sister with her garden, and receive some athletic or martial arts training from her as well.
Fail if: The teen misses a day of school, the teen ages up with less than an A in school, the teen ages up with less than 90% relationship with their BFF or BF/GF, the teen ages up with less than 50% relationship with ANY sister, the teen ages up with less than the following skills – logic 5, art 5, music 5, cooking 3, handiness 3, gardening 3, martial arts 3(if you have WA) OR athletic 3(if not).

Additional rules:
No cheats.
You may not purchase additional items from buy mode.
You must use normal lifespan.
Nobody is allowed to get a job(full- or part-time)
You can pick the traits of the children, but no 2 children may have the same combination of traits. For example: child 1 is athletic, artistic, clumsy, handy and hot-headed. If child 2 is artistic, clumsy, handy and hot-headed, they can't pick athletic as their 5th trait.
You may not accept opportunities.

It's a bit of a complicated challenge idea, so let me know if you have any questions or if I've forgotten to explain something important. I hope somebody else out there finds it entertaining. 


for more questions visit this page: http://www.modthesims.info/showthread.php?t=387365